The Wave Gun is a fantastic weapon that has appeared in several Call of Duty games, including Black Ops and Black Ops III.
Despite being considered as a single weapon, the weapon can be found in two distinct forms: the Zap Gun Dual Wield and the Wave Gun. It is possible to switch between both variants by hitting right on the D-Pad on console or 5 on PC.
The Wave Gun is distinguished by its futuristic design, which includes a large, curved barrel with glowing blue or green energy coils running the length of it. It fires a series of powerful energy waves that can disintegrate enemies in a single shot. Hence making it an effective weapon against both zombies and humans.
Power of The Wave Gun
The Wave Gun can be charged up to release a more powerful blast that can destroy entire groups of enemies, and it also has a secondary function that can create a defensive barrier of energy around the player, providing temporary protection against attacks.
How to obtain?
Similarly to other Wonder Weapons, the Wave Gun can be obtained in the Mystery Box or from a potential weapon power-up that appears as one of the QED effects. By default (when acquired or switched to), the gun is found in Dual Wield configuration, a variant named the Zap Gun Dual Wield. The Zap Guns fire red balls of electricity that kills zombies instantly upon contact, similar to the Wunderwaffe DG-2 although it only kills the zombie it hits, and no others are affected. The Dual Wield Zap Gun will always be a one-shot kill to any zombies at any range. Due to its Dual Wield nature, Deadshot Daiquiri is a helpful perk-a-cola to use in tandem with the Zap Gun, as it increases hip-fire accuracy, allowing the player to accurately hit zombies at longer ranges.
In conclusion
The Wave Gun is a fantastic weapon that has appeared in several Call of Duty games, including Black Ops and Black Ops III. The Zap Guns and the Wave Gun combine to make for one of the greatest wonder weapons in Zombies, as the weapons are capable of obtaining up to a combined 432 kills without the intervention of a Max Ammo. When pack-a-punched, it is capable of obtaining a combined 820 kills without the need of a Max Ammo.